Saturday, July 18, 2015

Log 15 July

Fixed the Ultra_real class from freezing and synced it with the algorithm of Ultra_virtual class. Bifurcated the Ultra_real thread from the Ultra_virtual to improve code efficiency  and speed.
Updated the Readme with link to new video.

Commits:

2 comments:

  1. Why was the real class freezing? Some sort of sync deadlock or something else?

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  2. I wasn't creating a new thread in the real class after refreshing the canvas so once the thread was suspended it just died. So that was overcome through "clear" method in the real class wherein we wait for the current thread to die and then create a new one.

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